Spatial Mapping

In this part we will see how HoloLens becomes aware of your surroundings, and learn how objects can interact with it.

Contents

  1. Getting fake room data
  2. Using Spatial Mapper
  3. Interaction with the world
  4. Placing Objects
  5. Using World Anchors

Goals

  • Read the spatial mesh of a room
  • Use a fake room for use within Unity
  • Make our cube fall to the ground and interact with the mesh

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